Who would have thought that the WWE’s Attitude Era would be old enough to be considered retro? THQ and the WWE realized this and incorporated this beloved era into its newest wrestling title, “WWE ’13” for the Xbox 360, PlayStation 3 and Wii. Mingling with John Cena and CM Punk, this year’s cover athlete, of the current generation are “Stone Cold” Steve Austin, The Rock and more from the Attitude Era.
About half of the 60-plus roster consists of sports entertainers from the Attitude Era, the late 1990s era in the WWE where beating men into a bloody mess and Jerry Springer-type stories were the norm. Many of the famous moments from the Attitude Era are relived in the Attitude Era Mode, the game’s story-esque mode. A few moments such as Austin driving the beer truck to the ring or the debut of Mankind’s sock puppet best friend, Mr. Socko, did not make the cut. What did make the cut was nearly every major title change during that era, including the Montreal Screwjob.
What moments were left in may not take fans who watched the events when they were live or who are akin to the WWE’s past back to the “good ‘ol days” of the WWE. When the WWF lost a lawsuit to the World Wildlife Fund, the company changed its name to WWE. Footage featuring the WWF “scratch” logo, the primary logo of the Attitude Era, and mentions of the words have been censored by bleeps or silent audio in the years since the lawsuit. Much of the Attitude Era’s dialogue comes from the original broadcasts, causing nostalgic orgasms until “World Wrestling Federation” becomes “World Wrestling (audio silence)” and “WWF” becomes “WW(Audio silence).” With the WWE recently allowing “WWF” and “World Wrestling Federation” to be used in recent footage, I can only imagine that the edits in the game happened because it was too far into production when the WWE changed their minds on this subject.
Other edits appear throughout. The WWF logo is now a WWE logo. Chyna, who was apart of the original D-Generation X spotlighted in the Attitude Era Mode, was not included in the game, presumably because she now does porn. Any cutscene she was in was recreated without her and no mention of her name is ever mentioned. Test, who was in The Corporation with The Rock, had his appearances in the story replaced by the Big Boss Man. These are not the only other edits, but they are some of the more important ones.
With the ability to perform back grapples while facing a standing opponent and turn opponents with the right analog stick, “WWE ’13’s” grappling system ranks at the top of this storied series which dates back to the original PlayStation with “WWF SmackDown!” Moves do miss their targets randomly or sometimes have collision problems, but when they work, which they do most of the time, they look stellar. I do wish the selling animations when being slammed onto a weapon were kept from “WWE SmackDown vs. Raw 2011” though as they looked more realistic.
Universe Mode gives the players full power over the WWE Universe. Players can edit, create or delete shows, titles, sports entertainers and more at any time. It is the closest any fan will ever be to being Vince McMahon.
“WWE ’13” does take the “WWE” games to a new level by providing the best gameplay in the series and the Universe Mode which gives players the ability to anything they want in the ring.
featuring an era in wrestling that has wide crossover appeal with casual fans. The Attitude Era Mode and its cast of famous wrestlers shoot the game into the upper echelon of games in this video game generation. I imagine that “WWE ’14” will follow suit with an interesting story-esque mode. The ECW or Monday Night War stories would be welcomed with open arms.
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