The NRA has begun to blame the shootings of a little over a week ago and these continuous remarks could pile up to an outrageous amount of accusation.
According to a report from GamesIndustry today, NRA executive vice president Wayne LaPierre said the video games industry is shadowy and corrupt.
“There exists in this country, sadly, a callous, corrupt, and corrupting shadow industry that sells and stows violence against own people, through vicious violent video games with names like ‘Bulletstorm,’ ‘Grand Theft Auto,’ ‘Mortal Kombat,’ and ‘Splatterhouse.’
“They portray murder as a way of life and then have the nerve to call it entertainment.
“But is that what it really is? Isn’t fantasizing about killing people as a way to get your kicks really the filthiest form of pornography?” LaPierre said.
This is the second public figure to compare the video games industry to a form of pornography.
Time political columnist Joe Klein said people who create video games containing violent content should be treated the same as pornographers are.
“We not only have a Second Amendment in this country, we also have a First Amendment that protects Sylvester Stallone’s right to fire thousands of bullets in any given movie.
“What we need to do in this society is treat people who create violent movies and violent video games with the same degree of respect we accord pornographers.
“They need to be shunned,” Klein said.
The notion that the video games industry is corrupt is infuriating enough, but then Mr. LaPierre decides to go a step further asking the rhetorical question as to whether or not some of the content is the filthiest form of pornography?
The fact that LaPierre and others have pigeon-held an entire industry because of certain content that is developed into a handful of games is outrageous.
People seem to have lost sight of the fact that video games are protected under the First Amendment, much like movies and other media are.
Is some of the content a bit too much in some video games?
Of course, but that is why there are distinct warnings, descriptions and a rating system designed to communicate these things to consumers.
The ESRB rating system serves the exact same function for video games as the MPAA does for movies.
Besides, isn’t the gameplay in a lot of games up to how the player wishes to carry out certain actions?
A lot of times, the player is the one who is initiating the violent actions, especially in open-world titles.
How a person chooses to play a game cannot be accounted for in any rating system.
To call the gaming industry corrupt is outlandish and irresponsible.
There is so much more to this business than just a handful of violent games, and most don’t take the time to inform themselves of that.
People who know nothing about the industry should keep their mouths shut, especially when their own businesses and practices are also coming under question by millions.
Who needs an assault rifle anyway? Honestly.
Video games do not sell assault weapons to mentally unstable individuals.
Video games have not been used as accessories to a handful of mass shootings over the past six months.
Does there seem to be a surplus of violence in console games nowadays? Yes.
Should there be a change in what content is and is not developed into those games? Ask developers and more importantly, ask the consumers who fund the making of these games.
So long as consumers still purchase and support such content, it will continue to be made.
It’s time for people to stop pointing fingers at each other, and time to start taking personal responsibility for the things they can and should control.