Wizards of the Coast’s upcoming expert “Magic: The Gathering” expansion set “Gatecrash” won’t be in player’s hands until the prerelease on Jan. 26-27, 2013, however you don’t need to wait that long to check out the five new keywords and mechanics. This week Wizards of the Coast officially spoiled one card from each of the five guilds in the set.
Cipher is the new Dimir mechanic that allows players to cast free copies of a spell when an “encoded” creature deals combat damage. If we’ve learned anything in the past, it’s that free spells can be incredibly powerful.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
See Cipher on Whispering Madness.
Extort is the new Orzhov mechanic which shines in multiplayer games. Even in one on one matches you’ll be able to grind out a win over the long haul with a controlling deck that taxes your opponent and buys you time to win.
Extort (Whenever you cast a spell, you may pay [W/B]. If you do, each opponent loses 1 life and you gain that much life.)
See Extort on Treasury Thrull.
Battalion allows aggressive Boros decks to gain a decisive advantage during combat if you’re not afraid of an “all in” strategy. Gather the Townsfolk and Thatcher Revolt can enable your Battalion cards, and Champion of the Parish will no doubt be an all-star once “Gatecrash” is released.
Battalion – Whenever <this> and at least two other creatures attack, <Effect>.
See Battalion on Firemane Avenger.
Bloodrush allows Gruul players to pack their decks with creatures aplenty. Have you ever been in top decking mode and wished that pump spell was a threat instead? Bloodrush allows you to have both. If the alleged spoiler of Domri Rade proves true, then Bloodrush creatures will certainly see lots of use.
Bloodrush – <Cost>, discard <card>: <Effect>.
See Bloodrush on Rubblehulk.
Evolve embeds the forward thinking of the Simic guild. Meshing seamlessly with Graft, Evolve allows players to pull off some funky Johnny combos and gain advantage in numerous ways.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
See Evolve on Fathom Mage.
There’s no doubt that each of the new “Gatecrash” keywords and mechanics have their strengths. Which one will you use?
Related: “Gatecrash” spoiler card list and “Gatecrash” card reviews
“Gatecrash” prerelease events will take place on Jan. 26-27, 2013. The “Gatecrash” release date is Feb. 1, 2013. The “Gatecrash” Launch Weekend is Feb. 1-4, 2013 and the “Gatecrash” Game Day is on Feb. 23-24, 2013. Pro Tour “Gatecrash”will be on Feb. 15-17, 2013.
The official three-letter code for “Gatecrash” is GTC and the Twitter hashtag is #MTGGTC.
The “Gatecrash” design team was led by Mark Rosewater and Mark Gottlieb. Also on the team were Joe Huber, Dave Humpherys, Ethan Fleischer, and Shawn Main.
The “Gatecrash” development team was led by Dave Humpherys. Also on the team were
Zac Hill, Mark Globus, Mark Purvis, Max McCall, and Gavin Verhey.
“Gatecrash” will be printed in English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.
“Gatecrash” will be available in Booster Packs, Intro Packs*, Event Decks*, Booster Battle Packs*, and Fat Packs* (*Not available in all languages).
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Catch up on “Return to Ravnica”
Event decks: “Golgari: Creep and Conquer” and “Rakdos: Wrack and Rage.”
Intro packs: “Rakdos Raid,” “Azorius Advance,” “Golgari Growth,” “Selesnya Surge,” and “Izzet Ingenuity.”
Card lists: White, Blue, Black, Red, Green, Azorius, Izzet, Golgari, Rakdos, Selesnya, Hybrid, Artifact, and Land.
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